All posts by Darren

An emergin filmmaker with a deep passion for deep colors and deep focus.

How to write a book in 3 days

How to Write a Book in Three Days

NaNoWriMo? Pah. Try NaNoWriWeekend.

Michael Moorcock is a highly influential English writer. His career has mostly specialised in fantasy and sci-fi, and whilst some of his novels have been highly literary, he was a firm exponent of sword-and-sorcery, particularly in the sixties and seventies.

He has often commented on the craft of writing, but one of his most unique and interesting techniques is his plan for writing a book in three days. He was talking about sword-and-sorcery at the time, the fantasy inheritor of pulp fiction, and the books in question were typically 60,000 words, but even so, there’s a lot to be said for his methods. Despite the general medium, the power of his work has been huge, and his best-known character, Elric, is one of fantasy’s great standouts.

Michael Moorcock

Anyway. Here is Mike’s technique for writing a book in three days:

  • First of all, it’s vital to have everything prepared. Whilst you will be actually writing the thing in three days, you’ll need a day or two of set-up first. If it’s not all set up, you’ll fail.
  • Model the basic plot on the Maltese Falcon (or the Holy Grail — the Quest theme, basically). In the Falcon, a lot of people are after the same thing, the Black Bird. In the Mort D’Arthur, again a lot of people are after the same thing, the Holy Grail. It’s the same formula for westerns, too. Everyone’s after the same thing. The gold of El Dorado. Whatever.
  • The formula depends on the sense of a human being up against superhuman force — politics, Big Business, supernatural evil, &c. The hero is fallible, and doesn’t want to be mixed up with the forces. He’s always about to walk out when something grabs him and involves him on a personal level.
  • You’ll need to make lists of things you’ll use.
  • Prepare an event for every four pages.
  • Do a list of coherent images. So you think, right, Stormbringer: swords, shields, horns, and so on.
  • Prepare a complete structure. Not a plot, exactly, but a structure where the demands were clear. Know what narrative problems you have to solve at every point. Write solutions at white heat, through inspiration: really, it can just be looking around the room, looking at ordinary objects, and turning them into what you need. A mirror can become a mirror that absorbs the souls of the damned.
  • Prepare a list of images that are purely fantastic, deliberate paradoxes say, that fit within the sort of thing you’re writing. The City of Screaming Statues, things like that. You just write a list of them so you’ve got them there when you need them. Again, they have to cohere, have the right resonances, one with the other.
  • The imagery comes before the action, because the action’s actually unimportant. An object to be obtained — limited time to obtain it. It’s easily developed, once you work the structure out.
  • Time is the important element in any action adventure story. In fact, you get the action and adventure out of the element of time. It’s a classic formula: “We’ve only got six days to save the world!” Immediately you’ve set the reader up with a structure: there are only six days, then five, then four and finally, in the classic formula anyway, there’s only 26 seconds to save the world! Will they make it in time?
  • The whole reason you plan everything beforehand is so that when you hit a snag, a desperate moment, you’ve actually got something there on your desk that tells you what to do.
  • Once you’ve started, you keep it rolling. You can’t afford to have anything stop it. Unplug the phone and the internet, lock everyone out of the house.
  • You start off with a mystery. Every time you reveal a bit of it, you have to do something else to increase it. A good detective story will have the same thing. “My God, so that’s why Lady Carruthers’s butler Jenkins was peering at the keyhole that evening. But where was Mrs. Jenkins?”
  • In your lists, in the imagery and so on, there will be mysteries that you haven’t explained to yourself. The point is, you put in the mystery, it doesn’t matter what it is. It may not be the great truth that you’re going to reveal at the end of the book. You just think, I’ll put this in here because I might need it later. You can’t put in loads of boring exposition about something you have no idea of yourself.
  • Divide your total 60,000 words into four sections, 15,000 words apiece. Divide each into six chapters. You can scale this up or down as you like, of course, but you’ll need more days — and stamina — for longer books, and keep chapters at 2.5k max. In section one the hero will say, “There’s no way I can save the world in six days unless I start by…” Getting the first object of power, or reaching the mystic place, or finding the right sidekick, or whatever. That gives you an immediate goal, and an immediate time element, as well as an overriding time demand. With each section divided into six chapters, each chapter must then contain something which will move the action forward and contribute to that immediate goal.
  • Very often a chapter is something like: attack of the bandits — defeat of the bandits. Nothing particularly complex, but it’s another way you can achieve recognition: by making the structure of a chapter a miniature of the overall structure of the book, so everything feels coherent. The more you’re dealing with incoherence, with chaos — ie with speed — the more you need to underpin everything with simple logic and basic forms that will keep everything tight. Otherwise the thing just starts to spread out into muddle and abstraction.
  • So you don’t have any encounter without at least information coming out of it. In the simplest form, Elric has a fight and kills somebody, but as they die they tell him who kidnapped his wife. Again, it’s a question of economy. Everything has to have a narrative function.
  • Use the Lester Dent Master Plot Formula.  [[I’ll put the formula at the end of Moorcock’s tips — Ghostwoods]] You must never have a revelation of something that wasn’t already established; so, you couldn’t unmask a murderer who wasn’t a character established already. All your main characters have to be in the first part. All you main themes and everything else has to be established in the first part, developed in the second and third, and resolved in the last part.
  • There’s always a sidekick to make the responses the hero isn’t allowed to make: to get frightened; to add a lighter note; to offset the hero’s morbid speeches, and so on. The hero has to supply the narrative dynamic, and therefore can’t have any common-sense. Any one of us in those circumstances would say, ‘What? Dragons? Demons? You’ve got to be joking!’ The hero has to be driven, and when people are driven, common sense disappears. You don’t want your reader to make common sense objections, you want them to go with the drive; but you’ve got to have somebody around who’ll act as a sort of chorus.
  • When in doubt, descend into a minor character. So when you reach an impasse, and you can’t move the action any further with your major character, switch to a minor character ‘s viewpoint, which will allow you to keep the narrative moving, and give you time to brew something.

Elric with his evil, sentient, soul-drinking blade Stormbringer.

You’ll also need to know the Lester Dent Master Plot Formula. Lester Dent was a hugely prolific writer of pulp fiction stories, and is particularly remembered for the Doc Savage tales, which he created and wrote the great bulk of. His masterplan is a blueprint for classic pulp fiction stories, and it retains a lot of power, even today.

Lester Dent’s penname is Kenneth Robeson. He is the creator of Doc Savage and author of that successful book-length magazine since its birth. He has been writing five years and often turns out 200,000 words a month. He has not had a rejection in the past three years. This article describes the master plot that Mr. Dent uses.

This is one opinion. It is opinion of one who believes in formula and mechanical construction, for a pulp yarn.

It is opinion of one believing:

1—Majority of pulps are formula.

2—Most editors who say don’t want formula don’t know what they are talking about.

3—Some eds won’t buy anything but formula.

Framed over this typewriter, on a bulkhead of my schooner now anchored off a bay in the Caribbean while we attempt to raise a Spanish treasure, is an object which tends to make the convictions mentioned appear to be facts—or an unexpected hallucination.

The object on the bulkhead is a formula, a master plot, for any 6000-word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.

No yarn written to the formula has yet failed to sell.

Lester Dent

A year or so ago, a rough form of this master plot was handed to a man who still had a first sale to make. If recollection is correct, he sold his next six yarns written to the master plot.

The business of building stories seems not much different from the business of building anything else. The idea is apparently to get materials, get a plan, and go to it.

The rough form of this story plan, this master plot, will follow. But first, it might be a good idea to consider some of the materials.

It seems likely that “character” rates as one of the principal story-making materials. Many a yarn comes back with “Inadequate Characterization” pencilled on a rejection slip, and a scribbler works up a headache trying to figure out what the hell that meant. It might help to glance over some barn door variety characterization gags that most professionals use.

A fair idea is to make out a list of characters before starting a yarn. Then it’s conceivably a better idea to try to get along with half the list.

For a detective yarn, several characters may be handy, to wit: One hero. One villain. Various persons to murder. It may not be a sure-fire thing to murder women, some editors being finicky that way. Somebody for the hero to rescue is often handy, too. Female. Not female, though, if the editor has what he is wont to quaintly call a “no woman interest” mag.

Characterizing a story actor consists of giving him some things which make him stick in the reader’s mind. Tag him. A tag may be described as something to recognize somebody by. Haile Selassie’s sheet and drawers might be called an appearance tag. So might Old John Silver’s wooden leg in Treasure Island. And movie comic Joe Brown’s big mouth. The idea is to show the tag to the reader so that he may thereby recognize the actor in the story. Instead of marching the character in only by name, parade the tag.

Mannerism tags may cover absent-minded gestures. Perhaps the villain (villainy at this point unknown) is often noted rubbing his eyes when in private or when thinking himself unobserved. At end of yarn, it turns out the color of his eyes has been disguised by the new style glass opticians’ cap which fits directly on the eyeball, and cap was irritating his eyes.

It’s nice to have tags take a definite bearing on the story. Not all can, however.

Disposition tags should not be overlooked. Is the character a hard guy? Does he love his women and leave ‘em—and later help them over the rough spots? This tagging might go on and on and become more and more subtle.

Characters usually have names. Occasionally an author is a literary Argus who writes a yarn carrying the actors through by their tags alone, then goes back and names them. This procedure is not necessarily to be advised, except a time or two for practice.

It is not a bad idea to use some system in picking names. Two characters in the yarn may not necessarily need names which look alike. Confusing the reader can be left to villains. If the hero’s name is Johnson, “J” and “son” names for the others might be avoided. Too, it may not be the best idea to go in for all very short names exclusively. And a worse idea is to go in for all long ones. Telephone books are full of names, but it’s an idea to twist them around, selecting a first name here, second one there. If nothing better is at hand, a newspaper, possibly the obit page, can help.

Now, about that master plot. It’s a formula, a blueprint for any 6000-word yarn.

A rough outline can be laid out with the typewriter, although some mental wizards may do it all in their heads. About a page of outline to every ten pages of finished yarn might serve.

Doc Savage, Man of Bronze.

Here’s how it starts:

Devise one or more of the following:

  1. A DIFFERENT MURDER METHOD FOR VILLAIN TO USE
  2. A DIFFERENT THING FOR VILLAIN TO BE SEEKING
  3. A DIFFERENT LOCALE
  4. A MENACE WHICH IS TO HANG LIKE A CLOUD OVER HERO

One of these DIFFERENT things would be nice, two better, three swell. It may help if they are fully in mind before tackling the rest.

A different murder method could be–different. Thinking of shooting, knifing, hydrocyanic, garroting, poison needles, scorpions, a few others, and writing them on paper gets them where they may suggest something. Scorpions and their poison bite? Maybe mosquitos or flies treated with deadly germs?

If the victims are killed by ordinary methods, but found under strange and identical circumstances each time, it might serve, the reader of course not knowing until the end, that the method of murder is ordinary. Scribes who have their villain’s victims found with butterflies, spiders or bats stamped on them could conceivably be flirting with this gag.

Probably it won’t do a lot of good to be too odd, fanciful or grotesque with murder methods.

The different thing for the villain to be after might be something other than jewels, the stolen bank loot, the pearls, or some other old ones. Here, again one might get too bizarre.

Unique locale? Easy. Selecting one that fits in with the murder method and the treasure–thing that villain wants–makes it simpler, and it’s also nice to use a familiar one, a place where you’ve lived or worked. So many pulpeteers don’t. It sometimes saves embarrassment to know nearly as much about the locale as the editor, or enough to fool him.

Here’s a nifty much used in faking local color. For a story laid in Egypt, say, author finds a book titled “Conversational Egyptian Easily Learned,” or something like that. He wants a character to ask in Egyptian, “What’s the matter?” He looks in the book and finds, “El khabar, eyh?” To keep the reader from getting dizzy, it’s perhaps wise to make it clear in some fashion, just what that means. Occasionally the text will tell this, or someone can repeat it in English. But it’s a doubtful move to stop and tell the reader in so many words the English translation.

The writer learns they have palm trees in Egypt. He looks in the book, finds the Egyptian for palm trees, and uses that. This kids editors and readers into thinking he knows something about Egypt.

So. The Master Plot itself.

Divide the 6000 word yarn into four 1500 word parts. In each 1500 word part, put the following:

  • FIRST 1500 WORDS
  1. First line, or as near thereto as possible, introduce the hero and swat him with a fistful of trouble. Hint at a mystery, a menace or a problem to be solved–something the hero has to cope with.
  2. The hero pitches in to cope with his fistful of trouble. (He tries to fathom the mystery, defeat the menace, or solve the problem.)
  3. Introduce ALL the other characters as soon as possible. Bring them on in action.
  4. Hero’s endevours land him in an actual physical conflict near the end of the first 1500 words.
  5. Near the end of first 1500 words, there is a complete surprise twist in
    the plot development.

SO FAR: Does it have SUSPENSE?
Is there a MENACE to the hero?
Does everything happen logically?

At this point, it might help to recall that action should do something besides advance the hero over the scenery. Suppose the hero has learned the dastards of villains have seized somebody named Eloise, who can explain the secret of what is behind all these sinister events. The hero corners villains, they fight, and villains get away. Not so hot. Hero should accomplish something with his tearing around, if only to rescue Eloise, and surprise! Eloise is a ring-tailed monkey. The hero counts the rings on Eloise’s tail, if nothing better comes to mind. They’re not real. The rings are painted there. Why?

  • SECOND 1500 WORDS
  1. Shovel more grief onto the hero.
  2. Hero, being heroic, struggles, and his struggles lead up to:
  3. Another physical conflict.
  4. A surprising plot twist to end the 1500 words.

NOW: Does second part have SUSPENSE?
Does the MENACE grow like a black cloud?
Is the hero getting it in the neck?
Is the second part logical?

DON’T TELL ABOUT IT. Show how the thing looked. This is one of the secrets of writing; never tell the reader–show him. (He trembles, roving eyes, slackened jaw, and such.) MAKE THE READER SEE HIM.

Characterizing a story actor consists of giving him some things which make him stick in the reader’s mind. TAG HIM.

BUILD YOUR PLOTS SO THAT ACTION CAN BE CONTINUOUS.

  • THIRD 1500 WORDS
  1. Shovel the grief onto the hero.
  2. Hero makes some headway, and corners the villain or somebody in:
  3. A physical conflict.
  4. A surprising plot twist, in which the hero preferably gets it in the neck bad, to end the 1500 words.

DOES: It still have SUSPENSE?
Is the MENACE getting blacker?
The hero finds himself in a hell of a fix?
It all happens logically?

If so, fine. These outlines or master formulas are only something to make you certain of inserting some physical conflict, and some genuine plot twists, with a little suspense and menace thrown in. Without them, there is no pulp story. These physical conflicts in each part might be DIFFERENT, too. If one fight is with fists, that can take care of the pugilism until next the next yarn. Same for poison gas and swords. There may, naturally, be exceptions. A hero with a peculiar punch, or a quick draw, might use it more than once.

When writing, it helps to get at least one minor surprise to the printed page. It is reasonable to to expect these minor surprises to sort of inveigle the reader into keeping on. They need not be such profound efforts. One method of accomplishing one now and then is to be gently misleading. Hero is examining the murder room. The door behind him begins slowly to open. He does not see it. He conducts his examination blissfully. Door eases open, wider and wider, until–surprise! The glass pane falls out of the big window across the room. It must have fallen slowly, and air blowing into the room caused the door to open. Then what the heck made the pane fall so slowly? More mystery.

The idea is to avoid monotony.

Suspense must be the sugar which draws the flies. And possibly it’s coupled up with the MENACE, a slightly intangible thing at first glance. Menace shouldn’t be hard to recognize in a story. It’s that feel of terrible things to happen to the hero and every other decent person. It might be built up by repeated references, a word dropped now and then, and by making the villain particularly bad.

Villians don’t necessarily have to be inhuman, though.

ACTION: Vivid, swift, no words wasted. Create suspense, make the reader see and feel the action.

ATMOSPHERE: Hear, smell, see, feel and taste.

DESCRIPTION: Trees, wind, scenery and water.

THE SECRET OF ALL WRITING IS TO MAKE EVERY WORD COUNT.

  • FOURTH 1500 WORDS
  1. Shovel the difficulties more thickly upon the hero.
  2. Get the hero almost buried in his troubles. (Figuratively, the villain has him prisoner and has him framed for a murder rap; the girl is presumably dead, everything is lost, and the DIFFERENT murder method is about to dispose of the suffering protagonist.)
  3. The hero extricates himself using HIS OWN SKILL, training or brawn.
  4. The mysteries remaining–one big one held over to this point will help grip interest–are cleared up in course of final conflict as hero takes the situation in hand.
  5. Final twist, a big surprise, (This can be the villain turning out to be the unexpected person, having the “Treasure” be a dud, etc.)
  6. The snapper, the punch line to end it.

HAS: The SUSPENSE held out to the last line?
The MENACE held out to the last?
Everything been explained?
It all happen logically?
Is the Punch Line enough to leave the reader with that WARM FEELING?
Did God kill the villain? Make SURE it was the hero.

There it is. Take it, do what you can with it, while I go on deck, put on the diving hood, and have another try at that galleon, with the wife up the mast to keep an eye on the reefs for sharks and barracuda.

Note:

Most published articles have interesting histories behind them. This one might interest some of you. Lester Dent sent us a modest little six-page article just about the time this magazine was going to press. The last line of the article mentioned his master plot formula; the famed master plot that has fed every Lester Dent story for the past several years.

We wondered if Mr. Dent would share that formula with the fraternity. We phoned his hotel in New York. “Sorry, Mr. Dent has gone to La Plata, Mo.” We phoned the village postmaster at La Plata. “Sorry, Mr. Dent is on his yacht, the Albatross.” “Where?” “Off Miami someplace; my goodness, why?” The long distance operator in Miami, a student of human nature if there ever was one, asked us a question: “How long has Mr. Dent been on his yacht?”

“Why?” we were glad to ask this for a change.

“Well, you see if he’s just bought a yacht he’s on deck running up flags, and then running them down again.”

“Oh.”

“But if he’s had it for a while, he’s below listening to his radio. If you want, I’ll have the police put out a call for him on short wave.”

We demurred.

The operator coughed, letting us know she knew we were a plain sissy.

To invade the privacy of an author anchored God only knows where by belching into his radio: “L-e-s-t-e-r D-e-n-t, Lester Dent call Miami police station. Yachts at sea off Miami, flag the Albatross. Owner wanted by police.”

What a rummy we’ve turned out to be, we thought, as we gave the operator, who was by now politely sneering at us with her conversational coughs, the go ahead.

About two hours later a startled voice called us from Florida and asked what the hell we were up to. It seemed that every yacht off Miami caught the call and began signaling the Albatross while the rest of that busy little city came down to the wharf to see L-e-s-t-e-r D-e-n-t, a man obviously wanted by the police.

We explained demurely. And of such stuff are authors made that Mr. Dent agreed to send along his famed formula, although he added, with a touch of homespun: “I hadn’t ought to.”

It’s a pretty fine thing for an author to share such a hard-won secret with his competing professionals, so if you like this piece, we have a mild suggestion to make. Buy a copy of Doc Savage on the newsstands and if you like the lead story, tell the publishers so in a letter.

 

If you’re a writer, have a look over my new range of editing services while you’re here.

 

http://www.ghostwoods.com/2010/05/how-to-write-a-book-in-three-days-1210/

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5 Alternatives to paypal.

5 online payment software alternatives that allow you to manage online and mobile payments.

If you conduct any kind of business online, you need to find a reliable, low-commission paymentservice to receive credit and debit card payments. Thanks to its partnership with eBay, PayPal has been king of the online payments market until now. With its high transaction fees, however, many online sellers are looking at alternative options that are more business-friendly. Here is a list of 5 online payment software alternatives to PayPal.

Google Wallet

Google Wallet, formerly known as Google Checkout, is an online paymentservice that allows users to pay for goods using their Google account details. Once shoppers have registered with Google Wallet they can use it online and in-store.

The service enables customers to pay for goods without leaving your website, and Google covers the payment processing, fraud protection and PCI compliance.

Google Wallet fees are at $0.30 plus 1.9-2.9% of the transaction value for online payments.

Amazon Payments

Amazon Payments provides direct competition to PayPal: as well as supporting merchants with one-time transactions, the payment service also handles subscription payments and donations. Customers can sign in through their Amazon account, and use the billing and address details already stored on the website. Like Google, Amazon provides protection against fraudulent charge-backs, and handles taxes and shipping fees. Commission for receiving payments through Amazin is $0.30 plus 1.9-2.9% of the transaction value.

Dwolla

Dwolla is an online payment system that’s designed to simplify the onlinetransaction process. When a consumer buys and online product through Dwolla, the money moves straight from their bank account into the merchant’s.

The drawback to this system is that you can’t accept credit card payments – buyers have to have enough existing funds in their bank account to cover the transaction. On the positive side, however, Dwolla’s fees are much simpler than any other online payment processor’s: transactions under $10 are free, and transactions over $10 are $0.25. There are no set-up or registration costs, and you don’t need to worry about PCI compliance, as that only applies to companies who are handling sensitive financial data.

Square

Square is an app and gadget that enables you to receive credit card payments through your iPhone and iPad. Once you create an account, Square will send you a free card reader. Simply set up the software, connect the reader to your device and, when someone wants to make a payment, swipe the buyer’s card through the reader.

Square charges 2.75% commission per card transaction, and merchants don’t incur any additional fees.

Braintree

Braintree is a comprehensive system that provides a safe and effective way to receive credit card payments directly through your website. The service is designed specifically for online businesses, and provides a gateway system and merchant account services in one go. Braintree accepts one-off payments as well as subscriptions, and repeat customers can also choose to store their card details within the service.

The service’s fees vary depending on the number of transactions per month and the average value per transaction, and merchants can choose to pay monthly for optional extras, such as recurring billing and Amex processing.

The company speeds up the credit card gateway set up process, including the time to PCI compliance, and saves potentially tens of thousands of dollars on in-house set-up fees and software upgrades.

hannah@zeropaid.com

Hannah Clare
Hannah is a freelance writer from London, UK. Having completed a degree in English, she discovered a passion for all things digital, and enjoys nothing more than writing about online communication, marketing and anything Apple-related. When she’s not researching the latest app releases or ogling new gadgets, Hannah enjoys writing about personal development, yoga, and exploring the world. | Google Plus

15 Things You Should Give Up To Be Happy

Here is a list of 15 things which, if you give up on them, will make your life a lot easier and much, much happier. We hold on to so many things that cause us a great deal of pain, stress and suffering – and instead of letting them all go, instead of allowing ourselves to be stress free and happy – we cling on to them. Not anymore. Starting today we will give up on all those things that no longer serve us, and we will embrace change. Ready? Here we go:

1. GIVE UP YOUR NEED TO ALWAYS BE RIGHT
There are so many of us who can’t stand the idea of being wrong – wanting to always be right – even at the risk of ending great relationships or causing a great deal of stress and pain, for us and for others. It’s just not worth it. Whenever you feel the ‘urgent’ need to jump into a fight over who is right and who is wrong, ask yourself this question: “Would I rather be right, or would I rather be kind?” Wayne Dyer. What difference will that make? Is your ego really that big?

2. GIVE UP YOUR NEED FOR CONTROL
Be willing to give up your need to always control everything that happens to you and around you – situations, events, people, etc. Whether they are loved ones, coworkers, or just strangers you meet on the street – just allow them to be. Allow everything and everyone to be just as they are and you will see how much better will that make you feel.

“By letting it go it all gets done. The world is won by those who let it go. But when you try and try. The world is beyond winning.” Lao Tzu

3. GIVE UP ON BLAME
Give up on your need to blame others for what you have or don’t have, for what you feel or don’t feel. Stop giving your powers away and start taking responsibility for your life.

4. GIVE UP YOUR SELF-DEFEATING SELF-TALK
Oh my. How many people are hurting themselves because of their negative, polluted and repetitive self-defeating mindset? Don’t believe everything that your mind is telling you – especially if it’s negative and self-defeating. You are better than that.

“The mind is a superb instrument if used rightly. Used wrongly, however, it becomes very destructive.” Eckhart Tolle

5. GIVE UP YOUR LIMITING BELIEFS
about what you can or cannot do, about what is possible or impossible. From now on, you are no longer going to allow your limiting beliefs to keep you stuck in the wrong place. Spread your wings and fly!

“A belief is not an idea held by the mind, it is an idea that holds the mind” Elly Roselle

6. GIVE UP COMPLAINING
Give up your constant need to complain about those many, many, maaany things – people, situations, events that make you unhappy, sad and depressed. Nobody can make you unhappy, no situation can make you sad or miserable unless you allow it to. It’s not the situation that triggers those feelings in you, but how you choose to look at it. Never underestimate the power of positive thinking.

7. GIVE UP THE LUXURY OF CRITICISM
Give up your need to criticize things, events or people that are different than you. We are all different, yet we are all the same. We all want to be happy, we all want to love and be loved and we all want to be understood. We all want something, and something is wished by us all.

8. GIVE UP YOUR NEED TO IMPRESS OTHERS
Stop trying so hard to be something that you’re not just to make others like you. It doesn’t work this way. The moment you stop trying so hard to be something that you’re not, the moment you take off all your masks, the moment you accept and embrace the real you, you will find people will be drawn to you, effortlessly.

9. GIVE UP YOUR RESISTANCE TO CHANGE
Change is good. Change will help you move from A to B. Change will help you make improvements in your life and also the lives of those around you. Follow your bliss, embrace change – don’t resist it.
“Follow your bliss and the universe will open doors for you where there were only walls” Joseph Campbell

10. GIVE UP LABELS
Stop labeling those things, people or events that you don’t understand as being weird or different and try opening your mind, little by little. Minds only work when open. “The highest form of ignorance is when you reject something you don’t know anything about.” Wayne Dyer

11. GIVE UP ON YOUR FEARS
Fear is just an illusion, it doesn’t exist – you created it. It’s all in your mind. Correct the inside and the outside will fall into place.
“The only thing we have to fear, is fear itself.” Franklin D. Roosevelt

12. GIVE UP YOUR EXCUSES
Send them packing and tell them they’re fired. You no longer need them. A lot of times we limit ourselves because of the many excuses we use. Instead of growing and working on improving ourselves and our lives, we get stuck, lying to ourselves, using all kind of excuses – excuses that 99.9% of the time are not even real.

13. GIVE UP THE PAST
I know, I know. It’s hard. Especially when the past looks so much better than the present and the future looks so frightening, but you have to take into consideration the fact that the present moment is all you have and all you will ever have. The past you are now longing for – the past that you are now dreaming about – was ignored by you when it was present. Stop deluding yourself. Be present in everything you do and enjoy life. After all life is a journey not a destination. Have a clear vision for the future, prepare yourself, but always be present in the now.

14. GIVE UP ATTACHMENT
This is a concept that, for most of us is so hard to grasp and I have to tell you that it was for me too, (it still is) but it’s not something impossible. You get better and better at with time and practice. The moment you detach yourself from all things, (and that doesn’t mean you give up your love for them – because love and attachment have nothing to do with one another, attachment comes from a place of fear, while love… well, real love is pure, kind, and self less, where there is love there can’t be fear, and because of that, attachment and love cannot coexist) you become so peaceful, so tolerant, so kind, and so serene. You will get to a place where you will be able to understand all things without even trying. A state beyond words.

15. GIVE UP LIVING YOUR LIFE TO OTHER PEOPLE’S EXPECTATIONS
Way too many people are living a life that is not theirs to live. They live their lives according to what others think is best for them, they live their lives according to what their parents think is best for them, to what their friends, their enemies and their teachers, their government and the media think is best for them. They ignore their inner voice, that inner calling. They are so busy with pleasing everybody, with living up to other people’s expectations, that they lose control over their lives. They forget what makes them happy, what they want, what they need….and eventually they forget about themselves. You have one life – this one right now – you must live it, own it, and especially don’t let other people’s opinions distract you from your path.

Heath Ledger meets Tom Waits & James Holmes

Some really mind blowing things.

Apparently, this video is what Heath Ledger used for making his Joker appearance in Batman.

 

 

Pretty damn close performance.

 

I clipped the following from someone else’s blog…as I found it relevant to this entry.

The nation is still reeling from the horrific shooting at the midnight premier of the Batman movie, Dark Knight Rises at the theater in Aurora, Colorado in which 12 people died and 59 people were wounded. Holmes was such a cold-hearted killer that he even shot a 4-month old baby at point-blank range. According to reports from the police, the shooter, James Holmes a 24-year old former PhD candidate in neuroscience, had dyed his hair red and told police officers that he was “the Joker” a reference to the villain played by deceased actor Heath Ledger in the prior Dark Knight film. The character,  who has a very satanic nature, has captivated the minds of many in society and inspired other acts of violence in the past. As sinful rebellion against God grows it is time to be more guarded with the constant exposure to violence, murder and depravity through entertainment.

Ledger, who died of a drug overdose shortly after the filming of the Dark Knight gave a haunting performance that many feel contributed to his death that has inspired copycat criminals with Holmes just being the latest. As Beginning and End has reported in many articles, the influence of movies that promote death, the occult and sinful rebellion are a danger to the heart and mind and in some people can push them to actually carry out violence in society.

“He was literally shooting everyone”

 

James Holmes Dark Knight Shooting Aurora Colorado |  Illuminati

James Holmes told authorities he was “the Joker.”

 

The shooting unfolded inside a darkened theater packed with Batman fans, some in costume for the premiere of the movie.

Screaming, panicked moviegoers scrambled to escape from the black-clad gunman, who shot at random as he walked up the theater’s steps, witnesses said.

It was a scene “straight out of a horror film,” said Chris Ramos, who was inside the theater. “He was just literally shooting everyone, like hunting season.” (source)

 

Witnesses described James Holmes as completely cold and calculated in his murderous attack at the Cinema 16 movie theater. After announcing himself as “The Joker” he proceeded to shoot indiscriminately in the theater. And from all early reports his intention was to murder, destroy and cause chaos in the manner of the movie character and planned the attacks months in advance. Could someone really be so cold, calculating and bloodthirsty? Well certainly Holme’s inspiration, the Joker, was just that.

The Joker: Satanic to the Core

 

 Joker Heath Ledger | Dark Knight Shooting MK-Ultra

Heath Ledger’s performance turned the Joker into a cultural icon.

“He’s a psychopathic, mass murdering, schizophrenic clown with zero empathy.” — Heath Ledger on his portrayal of the Joker in the Dark Knight film. (source)

“Well,” Nicholson told reporters in London early Wednesday, “I warned him.” — Jack Nicholson, who had played the Joker in an earlier Batman movie series, commenting on the dangers of playing the Joker after Heath Ledger’s death. (source)

The Dark Knight, which is the No. 4 grossing film of all time, was a huge success that rode the stunning performance and pre-release death of Heath Ledger. The iconic performance by Ledger, which won an Oscar, was chilling for its mesmerizing, demonic nature. Ledger played the Joker as a complete psychopath and was so consumed with the character’s portrayal that many scenes were directed by Ledger himself (including some where director Chris Nolan left the room altogether). In order to prepare for the role Ledger stated:

“It’s a combination of reading all the comic books I could that were relevant to the script and then just closing my eyes and meditating on it,” he says. “I sat around in a hotel room in London for about a month, locked myself away, formed a little diary and experimented with voices — it was important to try to find a somewhat iconic voice and laugh. I ended up landing more in the realm of a psychopath — someone with very little to no conscience towards his acts” — Heath Ledger, (source).

The Romantics 2010

 

The Romantics is a 2010 romantic comedy film based on the novel of the same name by Galt Niederhoffer, who also wrote the screenplay and directed the film.

The Bore-matics

 

A group of seven college friends reunite after six years for a wedding. Things go awry when the maid of honor, Laura, (Katie Holmes) and the bride, Lila (Anna Paquin), clash over the groom, Tom (Josh Duhamel), with whom Laura was once romantically involved. As Laura, Lila, and Tom all try to decipher their emotions, the film explores all of the relationships of people in and around the circle of friends that met those years ago.

That’s right Elijah Wood. Look Down…because this Movie sucks that bad.

Now that we are all up to spec. This is a slow, mundane, boring directorial piece. It does not go very far, if anywhere. It makes no qualms about that either. There are a few touching moments where the acting feels like it is in a good groove, then the movie’s pace seems to kill it one way or another. I found the floundering around to also explore the ending…which is a floundering ending if there ever was one. I, highly suggest avoiding wasting your time with this…unless you are in desperate need of a chick flick that doesn’t do much. It is supposed to be a character study, the only thing I found myself studying while watching this was my watch and how much time was left in this film.

Sitting around a tree talking is about as interesting as this gets.

Others may enjoy…I found this to be a non-moving overly thought out work. 4/10

Notice how Elijah Wood is smart enough to avoid this picture….nuff said.
A funny thing happened on the way to the Pitch contest...

Robbed!

A funny thing happened on the way to the Pitch contest…

All I have to say about yesterday’s pitch contest…is I feel a little robbed.

A funny thing happened on the way to the Pitch contest... I think the audience felt the same way. The gentleman from RBC came up to me after and was even saying my film had to be made for next year, his wife was all over me…it felt good knowing that they cared.

Afterwards, a lot of people came up to me and told me how they were shocked that I did not get it. I understand why I did not get it, but I do not agree with the logic totally. It was like being put in a set-up. You knew before you got there who was most likely to win, you knew because they chose a lot of people on their demographic more than the content. I, honestly, thought a different person might have won…but they screwed up so bad that the judges had to give it to the other person in the said demographic.

Like Manny Pacquiao on his recent loss by judging , who would have been forgiven for venting his frustration, chose, instead, to strike a conciliatory note,

“I respect the judges, the referee, all the officials,” he said. “I cannot blame them. It’s part of the game, and I accept that whole-heartedly, and I give thanks to the Lord. I do my best, but my best wasn’t good enough.”

(I probably feel robbed more for the time I put into the pitch than anything else. I could have worked on other projects that I pushed to the side for this pitch contest)

That sums up my thoughts. The judges made the decision that they thought was right for the pitch, for Manitoba, and perhaps for the pitchers themselves. I am okay with it…..partially because I am going to go down the path of getting the contender made no matter what. I, clearly stated that.

Read more http://www.newyorker.com/online/blogs/sportingscene/2012/06/manny-pacquiao-judging-boxings-judges.html#ixzz21qcEsj9j

 

 

At work

I am sitting at work testing out the iPhone WordPress app. Seems to be pretty cool so far. If this works as well as I expect it to, I will be usin it more often for better updates